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Carolina® Heat Shield Kit

2 Items Exclusive This product is exclusive to Carolina Biological Supply. Online Only This product is not available in our print catalog.
$28.06 - $66.50 View Details

 
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This kit was built for use with the Microsoft® Hacking STEM Project, Using Materials Science Engineering to Determine Heat Resistance.

Crew and cargo returning from the International Space Station need to be protected from the heat that is generated during the capsule’s descent. This materials science and engineering lesson plan begins with students exploring the properties of different heat shield construction materials. Then they run trials with samples to collect heat resistance data. Next, they feed their data into a model to simulate how well their capsule is protected during its descent.

Activity Requirements
This activity requires project instructions, technical requirements, and lesson plans from the Microsoft® Hacking STEM website, including:

Build and Learn
Students build a testing apparatus using thermistors and use it to test the thermal insulation of a variety of materials.

Connect Your Tools
Students connect their materials testing apparatus to a custom Excel® workbook with an Arduino® UNO or micro:bit microcontroller.

Visualize the Data
Using data visualizations in Excel®, students measure the heat shielding ability of several materials in a testing scenario. They then analyze their data using a capsule reentry simulation and recommend a material for further testing.

Individual kit includes materials for 1 student station. Classroom kit includes materials for 3 student stations. Takes 3 fifty-minute class periods. Project requires materials from the Carolina® Arduino® Microcontroller Kit (item #770050) or the Carolina® micro:bit Microcontroller Kit (item #770055) and the Carolina® Tool Kit (item #770060).

Microsoft® Hacking STEM Projects are a collection of inquiry-driven, standards-aligned lesson plans that integrate visualizing data into existing science, technology, engineering, and math (STEM) curriculum. These hands-on activities engage students in computational and design thinking and situate them in solving real-world problems.