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Grades 1–3. Ready to see just what it takes to be super? In this educator favorite, learners dissect superhero skill sets to uncover the science behind superpowers. During 12 one-hour STEM lessons in biology, engineering, and technology, learners dive headfirst into the comic universe where student character development, multi-subject integration, creative thinking, and community awareness reign supreme. Complete program includes materials and curriculum.
Product Details
Grades 1–3. The world of comic books is full of heroes, villains, challenges, and triumphs—and the heroes need help! Ready to see just what it takes to be super? In this educator favorite, learners answer the call for aid by dissecting superhero skill sets to uncover the science behind superpowers. During 12 one-hour STEM lessons in biology, engineering, and technology, learners fly alongside Superman, sling webs with Spider-Man, and recognize the real-life heroes in their lives. Dive headfirst into the comic universe where student character development, multi-subject integration, creative thinking, and community awareness reign supreme.
Product Features
Curriculum Topics:
1. The Origin Story
2. The Man of Steel
3. The Amazonian Princess
4. The Caped Crusader
5. The Web-Slinger
6. Super Senses
7. The Star-Spangled Avenger
8. Forces of Nature
9. Superhero Training Camp
10. The Prince of Puzzles
11. The Ace of Knaves
12. Superhero Hall of Fame
Each Activity Includes:
Recommended Settings:
Tech Requirements:
Professional Development:
21st-Century Skills:
Helps students develop a set of widely applicable abilities essential for success in the information age:
Standards Alignments:
Common Core State Standards for Mathematics
Next Generation Science Standards*
International Society for Technology in Education Standards