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Description

Grades 1–3. Ready to see just what it takes to be super? In this educator favorite, learners dissect superhero skill sets to uncover the science behind superpowers. During 12 one-hour STEM lessons in biology, engineering, and technology, learners dive headfirst into the comic universe where student character development, multi-subject integration, creative thinking, and community awareness reign supreme. Complete program includes materials and curriculum.

Product Details
Grades 1–3. The world of comic books is full of heroes, villains, challenges, and triumphs—and the heroes need help! Ready to see just what it takes to be super? In this educator favorite, learners answer the call for aid by dissecting superhero skill sets to uncover the science behind superpowers. During 12 one-hour STEM lessons in biology, engineering, and technology, learners fly alongside Superman, sling webs with Spider-Man, and recognize the real-life heroes in their lives. Dive headfirst into the comic universe where student character development, multi-subject integration, creative thinking, and community awareness reign supreme.

Product Features

  • Complete program includes materials and curriculum
  • Designed for up to 30 students
  • Includes 12 one-hour activities
  • Refill kit available (item #315618R)

Curriculum Topics:
1. The Origin Story
2. The Man of Steel
3. The Amazonian Princess
4. The Caped Crusader
5. The Web-Slinger
6. Super Senses
7. The Star-Spangled Avenger
8. Forces of Nature
9. Superhero Training Camp
10. The Prince of Puzzles
11. The Ace of Knaves
12. Superhero Hall of Fame

Each Activity Includes:

  • Schedule
  • Opening and closing discussion
  • Step-by-step activity instructions
  • Topic background and vocabulary
  • Materials list

Recommended Settings:

  • Summer camps
  • Classrooms
  • Out-of-school time programs

Tech Requirements:

  • None

Professional Development:

  • Includes a free half-hour webinar orientation when your purchase totals $500+
  • Includes a free 1-hour webinar orientation when your purchase totals $1,000+
  • Additional training available for purchase by special request

21st-Century Skills:
Helps students develop a set of widely applicable abilities essential for success in the information age:

  • Communication and collaboration
  • Creativity and innovation
  • Critical thinking and problem solving
  • Flexibility and adaptability
  • Information, media, and technology literacy
  • Initiative and self-direction
  • Leadership and responsibility
  • Productivity and accountability
  • Social and cross-cultural skills

Standards Alignments:
Common Core State Standards for Mathematics

  • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.
  • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.
  • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2. Measure lengths indirectly and by iterating length units.
  • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.
  • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.
©2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards*

  • K-2-ETS1-1: Engineering Design
  • K-2-ETS1-2: Engineering Design
  • K-2-ETS1-3: Engineering Design
  • 1-LS1-1: Structure and Function
  • 2-PS1-3: Observing Properties of Matter
  • 3-PS2-1: Forces and Motion
  • 3-PS2-2: Forces and Motion
  • 3-PS2-3: Types of Interactions
  • 3-PS2-4: Types of Interactions
*Next Generation Science Standards is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education Standards

  • ISTE-S.3.d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.
  • ISTE-S.4.a: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
  • ISTE-S.4.c: Students develop, test, and refine prototypes as part of a cyclical design process.
  • ISTE-S.5.a.c: Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • ISTE-S.6.b: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE-S.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), www.iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

Specifications