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Description

Grades 6–8. Knowing what to do in an emergency is important. As survivalists, students learn exactly what to do through this team-based study of real-world survival skills. In Survivor, learners use ingenuity to gain crucial skills, such as knot tying, water purification, and compass navigation. Bringing STEM to the great outdoors, instructors love the hands-on, collaborative curriculum. Comes complete with curriculum and materials for 30 students.

Product Details
Mastering the Great Outdoors

Grades 6–8. Lightning strikes, dead car batteries, and losing your map—emergencies can happen at any time. While the odds of being stranded are pretty low, knowing what to do in an emergency is important. As survivalists, students learn exactly what to do through this team-based study of real-world survival skills. In Survivor, learners use ingenuity to gain crucial skills, such as knot tying, water purification, and compass navigation. Bringing STEM to the great outdoors, instructors love the hands-on, collaborative curriculum. With each activity, learners problem-solve, putting their new skills to the test to conquer everything Mother Nature throws their way.

Product Features

  • Complete program includes materials and curriculum
  • Designed for up to 30 students
  • Includes 12 one-hour activities
  • Refill kit available (item #315583R)

Curriculum Topics:
1. Welcome to Survivor Camp
2. Water
3. Purification
4. Edible Plants
5. The Elements
6. Navigation: Pace and Measure Distance
7. Navigation: Compasses
8. Navigation: Scavenger Hunt
9. Knots and Shelters
10. Signal
11. Lost!
12. Surviving Boredom

Each Activity Includes:

  • Schedule
  • Topic background information
  • Group discussion
  • Optional extension activities
  • Materials list

Recommended Settings:

  • Summer camps
  • Classrooms
  • Out-of-school time programs

Tech Requirements:

  • None

Professional Development:

  • Includes a free 1/2-hour webinar orientation when your purchase totals $500+
  • Includes a free 1-hour webinar orientation when your purchase totals $1,000+
  • Additional training available for purchase by special request

21st-Century Skills:
Helps students develop a set of widely applicable abilities essential for success in the information age.

  • Communication and collaboration
  • Creativity and innovation
  • Critical thinking and problem solving
  • Flexibility and adaptability
  • Information, media, and technology literacy
  • Initiative and self-direction
  • Leadership and responsibility
  • Productivity and accountability
  • Social and cross-cultural skills

Standards Alignments:
Common Core State Standards for Mathematics

  • CCSS.MATH.CONTENT.6.RP.A.3: Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.
  • CCSS.MATH.CONTENT.6.RP.A.3.D: Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.
  • CCSS.MATH.CONTENT.6.G.A.4: Represent 3-dimensional figures using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures. Apply these techniques in the context of solving real-world and mathematical problems.
  • CCSS.MATH.CONTENT.7.NS.A.2: Apply and extend previous understandings of multiplication and division and of fractions to multiply and divide rational numbers.
  • CCSS.MATH.CONTENT.7.NS.A.3: Solve real-world and mathematical problems involving the 4 operations with rational numbers.
©2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards*

  • MS-ETS1-1: Engineering Design
  • MS-ETS1-2: Engineering Design
  • MS-ETS1-3: Engineering Design
  • MS-LS1-3: Structure and Function
  • MS-LS1-6: Photosynthesis
  • MS-LS1-7: Respiration
  • MS-PS1-4: Structure and Properties Matter
  • MS-PS3-3: Energy Transfer
  • MS-PS4-2: Electromagnetic Radiation
*Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education Standards

  • ISTE-S.3.d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • ISTE-S.4.a: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
  • ISTE-S.4.c: Students develop, test, and refine prototypes as part of a cyclical design process.
  • ISTE-S.4.d: Students exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.
  • ISTE-S.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), www.iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

Specifications