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Smithsonian Science for the Classroom™: How Can We Change an Object's Motion?

$15.95 - $969.95

Grade K. In 10 lessons over 13 class sessions, students explain 2 phenomena—related to the games of air hockey and miniature golf—and solve a problem related to air hockey. Module materials are available as a 1-use module (item #518601), 1-use refurbishment set (item #518604), 3-use module (item #518601U3), 3-use refurbishment set (item #518604U3), and student reader (item #518603, #518605, #518605A, #518605SP, or #518605ASP). Select the 1- or 3-Use Module below to view the module overview.

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Grade K. In 10 lessons over 13 class sessions, students explain a phenomenon and solve a problem related to the game of air hockey and explain a second phenomenon related to the game of miniature golf. In the end-of-module science challenge, students explain the phenomenon of a golf ball changing its direction of motion inside a mini golf feature. Module materials are available as a 1-use module (item #518601), 1-use refurbishment set (item #518604), 3-use module (item #518601U3), 3-use refurbishment set (item #518604U3), and student reader (item #518603, #518605, #518605A, #518605SP, or #518605ASP).

Select the 1- or 3-Use Module above to view the complete module overview.

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