My Cart
Your Shopping Cart is currently empty. Use Quick Order or Search to quickly add items to your order!
Grade 1. In 10 lessons over 13 class sessions, students gather evidence to help them explain how light can help animals, including humans, survive. Module includes a teacher guide, 16 Smithsonian Science Stories student readers, teacher and student access to digital resources on CarolinaScienceOnline.com, and enough materials for 32 students to use 3 times.
Shop Component Parts for this kit
Grade 1. Module Highlights: In 10 lessons over 13 class sessions, students gather evidence to help them explain how light can help animals, including humans, survive. They begin by considering how we can see things in dark places such as caves and investigate whether certain objects are light sources. Students plan and carry out investigations about how a beam of light interacts with transparent, translucent, and opaque materials, constructing explanations of what they observed, then describe the formation of shadows and reflection of light. They read about the structures of some animals that use light to help them survive, the structures that make up lighthouses, and the engineering problems that lighthouses are designed to solve. Students design a solution to the problem of student visibility on the way to and from school, mimicking ways that some animals reflect light. In the end-of-module science challenge, students investigate the effects of light hitting new materials to explain how one material could help people find an exit door in an emergency, helping them survive.
This module includes a teacher guide, 16 Smithsonian Science Stories student readers, and enough materials for 32 students to use 3 times.
Student Readers Available HERE
Alignment to the Next Generation Science Standards®
Performance Expectations
Disciplinary Core Ideas
PS4.B: Electromagnetic Radiation
LS1.A: Structure and Function
LS1.D: Information Processing
ETS1.A: Defining and Delimiting Engineering Problems
Science and Engineering Practices
Focal:
Supporting:
Crosscutting Concepts
Focal:
Common Core State Standards
English Language Arts Connections
Reading: Informational Text:
Speaking and Listening:
Language:
Concepts and Practices Storyline
Lesson Summaries
Lesson 1: It’s Dark in Here
Objects are only visible if they give off their own light or if an external light shines on them.
Students use a computer simulation to investigate whether different objects cause light to shine in a simulated dark setting.
Lesson 2: Shining Light on Danger
Light can be used to warn of danger.
Students obtain information from a text about problems faced by ships at sea and how light and lighthouse structures can be used as a warning.
Lesson 3: Shining Through
Light interacts with different materials in different ways.
Students work collaboratively to plan and carry out an investigation into how different materials placed in a beam of light cause different effects.
Lesson 4: The Shadow Effect
Opaque objects in a beam of light cause shadows. Shadow size and shape can be changed.
Students analyze patterns in investigation data to explain how the position and location of objects in a beam of light affect shadow shape and size.
Lesson 5: Bouncing Around
Light interacts with different materials in predictable ways.
Students use patterns in data to construct an evidence-based explanation of what results when light hits opaque, translucent, transparent, and reflective materials.
Lesson 6: Hide! Escape! Survive!
Animals have external structures that interact with light to help them survive.
Students obtain information from a text to explain how some external animal structures interact with light to help the animals survive.
Lesson 7: Reflecting on Safety
Interactions between light and materials can be used to keep people safe.
Students consider the problem of how to be seen in the dark and determine that the effects of light interacting with reflective materials can be part of a designed solution.
Lesson 8: CautionSchool Students
Humans can design solutions by mimicking animals.
Students mimic animal use of reflective structures as they design a solution to the human problem of being visible outside when drivers have their lights on.
Science Challenge
Lesson 9: Emergency Escape Part 1
Light can interact with a material to make an object visible.
Students investigate how light interacts with new materials and explain how the effects could be used to make a path to safety visible in a dark room.
Lesson 10: Emergency Escape Part 2
Appropriate materials can be selected to make an exit door path visible.
Students explain the need to make the pathway to a door visible in a dark room and how a material from their investigation can serve the function of making the pathway to safety visible.
*Next Generation Science Standards® is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.