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Grade 3. In 15 lessons spanning 18 class sessions, students explore the topic of what animals need to survive and how animals are affected when their habitat changes. Module includes a teacher guide, 10 Student Activity Guides, 16 Smithsonian Science Stories student readers, and enough materials for 32 students to use 1 time.
Grade 3. Module Highlights: In 15 lessons spanning 18 class sessions, students explore the topic of what animals need to survive and how animals are affected when their habitat changes. In the first focus question, students collect evidence from videos to make a claim that animals need air, food, water, and shelter to survive. They use this knowledge to design and test different classroom habitats where live roly-polies (pill bugs) can survive. In the second focus question, students analyze data from camera traps on animals living in different habitats. They read about marine habitats and make a claim about how well a marine animal would survive in a different habitat. In the third focus question, students compare fossils with modern-day animals to make a claim about the type of habitat the animals lived in. They compare and contrast an extinct animal with a living animal using information from a reading. In the fourth focus question, students use games to simulate change in habitats and to make a claim that when habitats change, animal populations can go down. They learn through a reading that wildlife corridors can help protect animals when their habitat changes. In the final focus question, students engage in a two-part summative assessment. In the written assessment, students analyze data and construct explanations about how well different animals survive in a city, and what fossils can tell us about habitat change. Students are then challenged to apply what they have learned about science and engineering to build and test a tunnel that can stop salamanders from being killed when crossing roads.
This module includes a teacher guide, 10 Student Activity Guides, 16 Smithsonian Science Stories student readers, and enough materials for 32 students to use 1 time.
Student Readers Available HERE
Next Generation Science Standards*
Performance Expectations
Disciplinary Core Ideas
ETS1.A: Defining and delimiting engineering problems
ETS1.B: Developing possible solutions:
ETS1.C: Optimizing the design solution:
LS2.D: Social interactions and group behavior
LS4.A: Evidence of common ancestry and diversity
LS4.C: Adaptation
LS2.C: Ecosystem dynamics, functioning, and resilience
LS4.D: Biodiversity and humans
Science and Engineering Practices
Focal:
Supporting:
Crosscutting Concepts
Focal:
Supporting:
Common Core State Standards
English Language Arts Connections
Speaking and listening:
Reading:
Writing:
Math Connections
Geometry:
Operations and algebraic thinking:
Measurement and data:
Number and operations in base ten:
Lesson Summaries
Focus Question 1: What do animals need to survive?
Lesson 1: Animal Survivor
Animals need food, water, and shelter to survive.
Students identify the problem of changes to habitat causing animal populations to decline and take part in a video investigation to find out what animals need to survive.
Lesson 2: Roly-Poly Hotel Part 1
A habitat needs to provide a source of food, water, and shelter.
Students design two classroom habitats where roly-polies can survive and plan a fair test to determine the effect of changing one material and to decide which habitat is the best solution to the problem.
Lesson 3: Roly-Poly Hotel Part 2
Different solutions need to be tested to see which one best solves the problem.
Students collect data from testing two habitats to make a claim about the effect of the material that was changed and the habitat that best meets the needs of roly-polies.
Lesson 4: Teamwork
Living in groups helps some animals survive.
Students collect evidence from a text to construct a claim that being in a group can have many effects that may help an animal survive.
Focus Question 2: Why do animals live in different habitats?
Lesson 5: Camera Trap
Different numbers and types of animals are found in different habitats.
Students look for patterns in camera trap data to identify mammals living in a woodland habitat.
Lesson 6: Town and Country
Some habitats meet the needs of particular animals better than other habitats.
Students use graphs to analyze camera trap data from three different habitats and use evidence from a field guide text to explain the patterns in the kind and number of animals seen in each habitat.
Lesson 7: Under the Sea
In a given habitat, some animals can survive well, some survive less well, and others cannot survive at all.
Students communicate information obtained from a text by creating a comic strip showing how a marine animal would be affected by visiting a new type of habitat.
Focus Question 3: What can fossils tell us about animals and habitats?
Lesson 8: She Sorts Seashells
There are similarities and differences between fossil organisms and modern organisms.
Students analyze patterns in seashells and compare and contrast them with a fossil.
Lesson 9: Fossil CSI
Evidence from fossils shows that some habitats have changed dramatically over long periods of time.
Students analyze and interpret data on fossils and make a claim about whether the habitat where the fossil organisms lived has changed over a long period of time.
Lesson 10: Dinosaur Dig Site
Some types of organisms that once lived are now extinct.
Students collect information from a text on patterns of similarities and differences between an extinct animal and a modern animal. They use information in the text to make a claim about the kind of habitat the extinct animal lived in.
Focus Question 4: What happens to animals when their habitat changes?
Lesson 11: Move, Survive, or Die!
When their environment changes, some organisms thrive, some must move, and others die.
Students use a board game as a model to collect evidence to make a claim that a change in habitat can cause animal populations to go up or down.
Lesson 12: Tiger, Tiger
Land development can make it harder for animals to access resources and their population can decrease.
Students use a movement game as a model to construct an explanation for why land development causes tiger populations to decline.
Lesson 13: Wildlife Corridors
Wildlife corridors are one solution that can help protect animals from the negative effects of land development.
Students argue using information from texts that wildlife corridors can be effective in helping protect animals when their habitat changes.
Design Challenge
Focus Question 5: How can we reduce salamander deaths on roads?
Lesson 14: Salamander Tunnel Part 1
Problems are defined in terms of their criteria and constraints.
Students define the problem of salamanders being killed on roads and work together to design a prototype that, as a complete
system, meets the constraints and criteria of the problem.
Lesson 15: Salamander Tunnel Part 2
Different solutions need to be tested to see which one best solves the problem.
Students build their prototype and test it using roly-polies as a model for salamanders. They use data from their test to argue for how well their prototype solved the problem, and which parts of their design may have caused successes and failures.
*Next Generation Science Standards® is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.